I did some modding every now and then and also had some deep look into the content files and the savegames the game dumps (which in my opinion are always a huge insight on the way an engine internally works and why it does certain things the way it does) and one thing I can say is. At least judging from the last time I had a look at the IV Mantis bug tracker. That alone will probably keep your guys occupied for this year. I agree with OP on the part with improving the CPU performance (especially on bigger default maps or expanded maps that become virtually unplayable) and fixing all the bugs first before considering to add more content. A realistic prison style with violence and blood and with every mechanic used from PA. But, please find a development team that has made ton of research to prisons and how they all work orthewise the game may fail. Either in 2D/Top-down or in formula of Cities Skylines. But what are you gonna add to the game anyway besides the 5 suggestions as stated above?
#Prison architect entrance design free#
Regarding the big question towards to DLCs, Free Updates and Sequel to PA:įree Updates - Most recent updates by IV were pretty much small to medium sized.ĭLCs - Well, this might be a controversial move as PA is known to provide free updates. But due to the engine the game uses, it probably won't be viable. Only thing I would hope is that the team will optimize the game and what not. I don't have personal suggestions about the game. There are ton of bugs left unfixed in bug-tracker.Īs for suggestions, I don't remember much now but there were a few highly requested features that IV did not implement as they probably didn't meet their vision:ĥ. Make sure to have access to bug-tracker that the IV had, it will greatly help the team to locate bugs and fix them. Oh, also: Absolutely fix the bugs the game got. This might be because of the engine.Ībsolutely optimize the game before adding content. But the more prisoners, the more clusterfuck the game becomes as the A.I takes somewhat longer to react and execute tasks assigned by the game or by the player. The game uses heavily CPU usage, often requiring a powerful processor to run a 1000 prisoners prison. They were terrible but they are patched now. The game has suffered several performance problems, memory leaks and so on. C++? I don't remember much but definitely not Unity 3D or whatsover.
Now, it has ton of content which provides endless hours to play. Prison Architect was in development for a very long time now! It entered in EA with barely content and all such stuff.